RMIT AIM – Day 14

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Animation In today’s class with David Atkinson, we started by looking at Still life with aeroplanes by Lloyd, a trippy and marvelous film sitting somewhere inbetween the analogue and digital world. Tips: Find out what is important and leave out the rest Different parts of the body have different weights and travel at different rates… Read more »

RMIT AIM – Day 13

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Digital Imaging Matt Riley was taking us today and showing us that animation does not necessarily have to conform to narrative, t can be form driven, sound driven, mood driven etc. There are other ways of communicating than using character and plot. The computer has helped open up the media and now there are many… Read more »

RMIT AIM- Storytelling Exercise 2 – Sound

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The following are the sounds heard in the scene which I have chosen for Exercise 2: Bird sounds all around. Insects buzzing. Wind gently blowing through tall trees. Creaking of a bicycle chain. The rhythmic breathing of the bicycle rider. A truck heard in the distance, silence, then truck sound heard again. Truck sound now… Read more »

RMIT AIM – Day 11

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The Digital Image – Visual Style Today we were given our first class by Mathew Riley ( http://matthewriley.net/aim/ ). He began by showing us some of the work that he had done and moving on to the works outstanding past RMIT students such as Jonathan Nix ( http://www.studionix.com/ ). We looked at Jonathan’s “Hello” which… Read more »

RMIT AIM – Day 11

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Animation In character design it is good to emphasise the face because you can show so much emotions through the face. Animation is concerned with creating an illusion, synthesizing movement in space. To do this it often helps to break things into smaller pieces, for example we put the background on one level, the figures… Read more »

RMIT AIM – Day 10

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Editing The Preproduction, Production and Postproduction stages of a project were discussed and where editing fit int the whole process. Flow diagrams of the the way hand-drawn linear animation, flash animation and stop-motion animation progressed were drawn. Non-linear editing, refers to editing which is done on a computer where we can jump to any point… Read more »

RMIT AIM – Day 9

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In animation the relationship between the animator and the character is one of master/slave, where the character can be made to do anything by the animator and this god like power is what attracts many megalomaniacs to the field. When the animator know his/her character well the charcter starts to have a life of it’s… Read more »

RMIT AIM – Day 8

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Going all the way back to 1914 we looked at the amazing work of Winsor McKay, it is unbelievable what he managed to do so long ago. Gertie looks very solid and it boggles the mind how McKay wouldd have animated these sequence without any cells, redrawing every frame! A major asset of animation is… Read more »

RMIT AIM – Day 7

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Out came the computer and the scanner for a demonstration of how we go about scanning art work and what creates a good drawing for the digital inking process. Tips: 72 dpi is the average required for video work The smaller the area to be scanned the higher the dpi required to fill the frame… Read more »

RMIT AIM – Day 6

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Tuesday’s are storytelling days and today we were discussing the integral part that sound plays in any production. We looked at the interactive quiz game “You know Jack” with 2 students volunteers going up against each other in this fast paced, amusing game. With very limited animation the piece relies heavily on audio to succeed…. Read more »