In character design it is good to emphasise the face because you can show so much emotions through the face. Animation is concerned with creating an illusion, synthesizing movement in space. To do this it often helps to break things into smaller pieces, for example we put the background on one level, the figures body on one level and the head on another level.
The Disney style of animation is so labour intensive that it becomes unproductiove for begining independent animators to emulate. It is better to work in a smarter way by breaking characters into smaller parts which can be animated independently without having to redraw the whole drawing again.
The analogue way of doing animation has 80 years of history behind it, the digital world of animation is only a few years old, at this point it is often good to work in between the two. Creating images in the analogue world and then using the digital realm for helping to animate them. We looked at various examples of past students work showing how they used 2 1/2D techniques in their films.
Justin Foo, a past graduate working in the industry now, visted us for the hunters and gathers lunch and talked to us about his experiences working in the industry and his year at RMIT working on his film Unmarked.