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The Preproduction, Production and Postproduction stages of a project were discussed and where editing fit int the whole process.
Flow diagrams of the the way hand-drawn linear animation, flash animation and stop-motion animation progressed were drawn.

Non-linear editing, refers to editing which is done on a computer where we can jump to any point of the film at any time. This is in contrast to linear editing done on film where to get to a point on a film you need to wind the film to that point. Linear editing forced the editor to THINK before he did anything. But with the introduction of the computer you can now do before you think (with mixed results). It has become so easy to cut here and cut there that many beginning editor don’t think about what they are doing and end up with 50 different cuts and then can’t chose between them, the tyranny of choice. A better way is to think about your cut before you start clicking away. In editing the stuff that you leave out is just as important as what you leave in.

Our screenings will be on Betcam SP and our frame rate will 25fps. The dimensions of the image depend on the pixel aspect ratios. The computer has square pixelsand video has rectangular pixels. When doing stuff on the computer work at 768 x 576 PAL. DV Pal is at 720 x 576, this is the dimension as it is written to the Betcam SP. If working in flash then use 768 x 576 Square Pixels 25fps. SMPT time code was explained.

We were then given a crash course in Final Cut Pro.

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